Monday, June 24, 2019

Game of Mold: Assorted Notions

I found this video a while back. It's pretty neat.


It inspired me to try and make some kind of politically-charged fungal setting, but I haven't yet honed it down to its key components or what the general notion of the setting is. I still got some ideas down that I feel like sharing though.

This is a world of decay, where fungal houses fight over territory and power. Politics is dealt through spores, mycelium, and control of organic matter. The setting's land is heavy in themes of decomposition and rebirth. The living die and are reborn once more in new bodies, ready to feast upon the dead and die once more.

Through the Southern Gate by Cze Peku
The noble Houses are fungi. Their territory and their physical selves are one and the same, making them all very dedicated to their cause. Each has its own names (never only one), desires, smells and preferred substrate.

The houses have always struggled for power, and have been doing so since the First Flesh died. The world is built on layers and layers of composting political parties and failed rallies.


Cordyceps by Jacob Dunkan
Titans of past civilisations and worlds still stand, slowly encroached with lichens and fungus.

Fruiting bodies spread their spores throughout the land, creating an ever-constant mist. Vague whispers of slogans - "ours is the cure", "death is not the end", "untied we rot" - drift through the clouds, subtly influencing the behaviour of humanoids and beasts alike.

On the Shore of Dreams by Cze Peku
The Dreaming. The collective world of ancestral subconscious; hallucinations of the dead and dying, live and living. Sometimes spores and creatures lose themselves here, becoming more sensory entity than physical. These creatures are abstract forces of synesthesic being, and they have escaped decay by exposing themselves to mental decay. As long as they are sensed, they exist.

Mushrooms by Anastasia Wyatt
There are living beings here. The next generation of fertiliser, or the descendants of detrivores and fungivores. Ghouls, flyfolk, gnolls, and other such beings have been and gone. The fungus enters their bodies at a young age, grooming them into political weapons and tainting their bodies. Some have the gift to turn these infestations into weapons of their own, combining hedgemagic, basal druidry, and diplomacy.









Mushroom soldier by Maxim Verehin

The living that lose themselves to the infection become walking envoys of the houses. Visually similar to myconids but equipped with speech and eyes for a while. These envoys are invaluable to the houses - they provide a rare glimpse into the minds of their voters, allowing them to see where their allegiances lie. The minds of humanoids are as alien to them as a fungal mind is to us.

Meat by Maxim Verehin
A pastor of the Exquisite Corpse. His life and entrails are laid out before him, all the better for him to predict future omens and aid in medical research. Surely their power must be great, for none of their open wounds become septic- those that do are, of course, not truly faithful.

High Priests take offerings from their flocks of the sick and dying. These offerings of functioning organs are integrated into their own, allowing the priests to better love their charges.

The Exquisite Corpse is a faith of purity and fullness in one's actions. They teach that one must act with full intent of their actions, and that doing so will help them distill their essence and allow their bodies to reject external entities.
Assassin's Trophy by Seb McKinnon

The casualties of war between the houses are many. Fortunately, this one cannot speak of the atrocities it has seen.

Societies rise and fall throughout the layers of rot, and dedicated excavators can earn a living by trudging through the grime and bringing back relics that haven't decayed. The way is harried by giant worms, fungal abominations, oozes, and hidden guardians.

Parasitized Moth Warrior by Vasco Mariano

A fungal inquisitor infects and interrogates a dustknight. Their methods are curt and its questioning equally so. For some, infestation and decomposing before one's own eyes is enough to make one betray their house. For others, the inevitability of death makes their threats worth little.

Arachnid Knight by Chenthooran Nambiarooran
Mannimarco, The King of Worms by Shamine King
Left: a dustknight, plated in chitin and wielding large blades. Their oaths are made to preserve the memory of the living, to stop people straying too far into the Dreaming, and to fight against the final decomposition: the time at which there is nothing left to grow upon, and the final fungal bodies break each other down into dust.
Right: undeath is one of the ways to escape fungal enslavement. Mushrooms grow on dead things, and those that remove decomposition from the cycle are free from their influence. As such, the study of necromancy is rich, with liches wandering market streets alongside worms that walk.

decay by Vladislav Orlowski
Speakers of the Chytrid. An ancient household, noted for the slaying of many of the great Olms that hide in dead lands.

universal carcinogen scp - 135 by Vladislav Orlowski
A prophet's birth is rare indeed, and many lords hope for their death to bring about the coffin birth of the realm's next saviour.

1 comment:

  1. this has a *lot* of potential! It's a shame it hasn't received more attention.

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