Showing posts with label inspiration. Show all posts
Showing posts with label inspiration. Show all posts

Sunday, May 24, 2020

Consider the Treants

The prompt ping pong has come to a halt due to no fault on either end. We may resume it in the future, but I'm not making promises in the current state of things.



In the Shadow of the Ancients 
by JasonEngle
Treants (or ents, if you want a Tolkien copyright, or tree-people if you think treants are just tree-ants) are plant people. It is important to remember this, because plants have a different subset of needs and traits that inform their societies.

They don't need agriculture, because their food is all around them. They do practice some forms of farming for pest control. Rot grubs are put in rotten bark to eat away the dead parts and retain the healthy growth. Bats and insect-eating birds are given roosting priorities to keep leaf-eating insects at bay.

They don't need housing - after all, being a giant walking tree leaves you with few predators to ward away, and being exposed to the sky and rain is sort of important. Their homes are their forests, which in turn define their family units - their groves. Treants are not born, but instead 'awaken' from old trees. When a tree is close to waking up, the grove moves close to protect it, and to ready the surrounding area for its first cumbersome steps.

Wednesday, March 25, 2020

Demonata

In my childhood I was not always an active reader. That changed drastically around the time that I discovered the works of Darren Shan, an Irish author of horror novels. I got through each book of the Cirque du Freak series and each book of the Demonata series in a book-a-day layout, borderline devouring the pages upon finally finding something that really clicked with me. Throughout my time attempting (and failing) to write prose and as a tabletop game player, Shan's novels have definitively influenced both my creative works and me as a person.

It's therefore kind of a surprise to me that I haven't incorporated much of his worldbuilding into any games. Let's change that.

I'm going to preface this by saying that, as a primarily D&D player, I do not think this system is the best one for capturing the tone and feel of either the Demonata series or the Cirque du Freak series. D&D is a game of heroism, epic feats, and increasing in personal power. These do come into play in Shan's books as well, but rarely to the extent that D&D will give you. The characters are constantly against odds that cannot be fought head on, which eventually, inevitably, becomes the case in many D&D games.

There are ways to get around this- rule modifications, tone, level caps- but I would still recommend people consider other game systems for running games in Shan-inspired settings/tones. Perhaps I'll do a version of this post in a different game system as proof of this at a later time.

As the title of this post suggests, I'm going to focus on the Demonata series. The goal of this post is to outline some of the concepts within the series and then begin translating them mechanically into Dungeons and Dragons so players can use them for themselves. If people like where this goes, I'll add more to it, maybe do some stat blocks and stuff for it too.

Unsurprisingly, spoilers follow after the break.