Showing posts with label reptilian. Show all posts
Showing posts with label reptilian. Show all posts

Saturday, April 6, 2019

Reptilian Campaign

A friend of mine recently proposed running a campaign based on Dinosaurs of the Wild West by Shaun Keenan.

Image from Shaun Keenan's ArtsStation.
I chatted with him about potential ways that the idea could be used, which in turn led to him making the following (abbreviated) setting premise:

Long ago, the divine pantheon split into those that would strike out against the devils and those that would not. The warring gods were victorious, but in doing so disrupted the power struggle between devils and demons, resulting in demons breaching the surface world. To destroy them, the gods that had avoided hell used much of their power to banish the fiends back to their pits and lock their more violent brothers away, turning them into the new archdevils. This war caused mass arcane fallout, making a world where those with thicker skins (figuratively and literally) could endure moreso than others. This is the age of reptile supremacy.
Whilst it does detract from the simplicity that was dinosaurs in the Wild West, I ran with the ideas a bit further to see how players would actually interact with these concepts in a way that their characters would know and understand. Here are a few ideas that I'm especially happy with.


Gods & Devils

I am under the assumption that my friend was planning to either use or heavily be inspired by the Forgotten Realms pantheon, with Tyr as the god that headed the fight against the archdevils. With this in mind, the trapped gods are now the new archdevils. From this, you gain two pantheons; the pantheon of Old Gods that ended the great war but are now drained of power, and the pantheon of Fell Gods that have increased power but at terrible cost. The new archdevils take their duty- fighting the demons- seriously, and only they truly know whether they feel remorse for the position they now find themselves in.

All sacred animals and relevant symbols are of course replaced with dinosaurs and other large reptiles.


Tiefling Martyrdom

The first tieflings could mostly be paladins & clerics of the old gods, meaning tieflings (at least some of them) could be a very religious/zealous lot, seeing their makers as martyrs instead of evil entities. It could be a strange surprise for people to see these infernal humanoids practicing the same faiths they do, just as pious and humble as those around them. They know their forefathers fell from divinity out of their belief that they could make the world safer, and they still hope that if their gods can break free of the prison, they can continue their good work and fix the mess that the material plane now is.


Skull Collector by Raph Lomotan

Mammalian Underdark


Deep beneath the earth, the underworld houses an echo of what the world could be now; one without dinosaurs and reptilian overlords. It is a cold, harsh place, dwelled in by strange mammalian goliaths: cave mammoths, echolocating terror birds, pale smilodons. Hidden in small communities, shamanistic neanderthals hide from the cavern beasts and praise the remnants of the god war that have fallen through the cracks of the earth.

I pitched this idea to myself as an underground ice age. Imagine traveling through caverns and tunnels with low light and food, but everything is cold, covered in thick snow or slippery ice, and there are sabre-tooth cats lurking around the corner.




Watcher of the Ancients by Bjarke Pedersen

Giant skeletons

In my friend's original idea, the remaining gods that fought the demons used an army of giants and dragons to fight them. Whilst some dragons survived to help introduce the age of cold blood, the giants fell in battle.

Their skeletons litter the land, ripe for taking by those skilled with necromancy. In this land, 'undead' does not invoke memories of shambling hordes, but of gargantuan striding beasts that rise from the sands, called to new wars beyond the grave.

I am reminded of the Japanese gashadokuro: giant, invisible, vampiric skeletons.



Bound devils

People make pacts with weakened devils, binding them to objects to access their power. Some call them artificers, but others know the real truth. How else do their crossbows shoot hellfire bolts, or their cloaks shrug off damage and reveal a winged, horned shadow standing behind them at all times? What is devil worship but another kind of prayer? Can any of the believers in the weakened gods above claim to have communed with their lords face to face, to have shook their hand and left with blessings?




I'd also highly recommend checking out Goblin Punch's mutant dinosaur generator, as well as their dinosaur cleric. It's a cool idea that could be fun to play with.

These ideas definitely aren't the most directly related to Wild West Dinosaurs, which is possibly why I like them- they can be used for other things outside of the initial premise.

Saturday, January 5, 2019

An Alternative Kobold


Ribbons of meat falls from the dragon's flank, splattering to the ground in a grotesque cluster. The beast roars in pain and vengeance. Dragons are chaos and sin made manifest, and their whole being is driven by the desire to be mighty and powerful. Their still-warm flesh still holds this drive, and wills itself to continue the pursuit. Slowly and clumsily, the flesh begins to stir, slithering and dragging itself into piles. They wind around each other, grafting into shape.

Kobolds are flesh given thought. Scraps of offal and fatty layers filled with greed, wrath, and envy. One spends its first few hours of existence without bones. As the mass attempts to regenerate, energy is focused into the head, providing a maw to bite and teeth to pierce. The kobold has little need for other bones: all the better to wriggle through gaps and squirm into people's houses.


Friday, October 26, 2018

Giving Tortle Cultures a Backbone


Get it? Because their spinal cord and ribcage are fused into a shell, making it seem like they don't have a spine but in fact they do and– I think I made my point.

Tortles were released into the D&D world with two (arguably three if you want to start an AC debate) issues. Firstly, their lifespans are not reasonable for a chelonian race. Whilst real world chelonians do have lifespans within the 50 year range (e.g. C. mydas lives around 80 years, D. coriacea estimates range between 30-80 years), turtles are commonly depicted as long lived (predominantly due to the lifespan of species such as C. nigra and M. temminckii), and an opportunity for a race with longevity rivalling elves was poorly missed here.

The second issue is one that is not unique to the tortle but will inevitably be one that shapes their role in D&D games: they lack cultural variation and identity that makes them unique and interesting options for players. I can almost guarantee that the first time most people meet tortle NPCs, they will be on one island, all have one way of life, and be present so that DMs can tick off another race on their checklists and players have somewhere they can call home and never go to so that they can play their totally original idea for an adolescent tortle monk.

Let's try and remedy that.