Showing posts with label random tables. Show all posts
Showing posts with label random tables. Show all posts

Wednesday, July 22, 2020

1d20 Plant Monsters for Your Game

Here is a list of plant creatures for your campaign, stats not included. All names are taken from common names for plants, algae, and fungi (not many games distinguish mechanically between them, so I've placed them all in here).
Fungi names taken from here. Plant names taken from here. Seaweed names taken from a book.

1. Snakeskin grisette. A cordyceps that specifically infects naga, gaining nutrients from the permanently reincarnating tissue. The jaw unhinges to reveal a cluster of fruiting bodies. Wears the naga as a meat-suit; able to access the naga's spells, with all damage replaced with poison or necrotic. Dead enemies are swallowed whole to decompose and provide more food for the fungus.

2. Rambling rose. A roaming mass of thorns and sweet-smelling flowers. Sanguivorous, ensnaring and lacerating prey. Often found growing on old castles and towers as a deterrent of romantically-disturbed princes and wandering adventurers. The roses lose their colour the longer the roaming rose goes without feeding. Vampires of particular renown cultivate them in their gardens, watering them with blood to keep them satiated and less prone to wander.

3. Veiled lady. Often mistaken for ghosts, their bodies are made of wispy mycelium. They project the illusory form of the last person they fed from underneath, appearing like a figure in a bridal veil and gown. When close enough to a target, the mycelial threads ensnare them and the duo engage in a deadly dance.

4. Centaury. A centaur-like plant believed to act as forest guardians. Capable of increasing their size and tremendous feats of strength. Believed by some to be the ancestral spirits of centaurs that turned their backs on their people's rampaging herds, seeking the solitude and wisdom found in the natural world. Adorned with lichen, mimicking the colour variance of horses in shades of yellow, green, and grey.

5. Rancid greyling. Cave dwelling fungoids. Most people interact with their fast moving, short-lived fruiting bodies, which chase down creatures to infect with their spores. High energy for low longevity; a mobile greyling will remain dormant for months, then uproot itself at the first sign of movement and live for a few hours afterwards. As their name suggests, they stink, using the smell to track creatures through the caverns, or to hopefully lure predators to them and increase the number of viable hosts.

Saturday, April 18, 2020

1d20 Deals with Death

A friend wants to run a game in which resurrection is possible in return for making a deal with Death. These deals should be tailored to the character, but a request was made for inspiration. With that in mind, I present to you:


1d20 Deals With Death that may or may not apply to your game

I'll return you to the world, but in return...
  1. You must act in absolutes. No middle ground, no indecision.
  2. You must leave me with your artistic craft. No song can leave your lips; no painting may part your brush.
  3. You leave your deceits and lies behind you. You can no longer tell a lie.
  4. You walk amongst your peers as an echo of life. You will have no pulse, your skin will give no warmth.
  5. You may no longer extend your life with magic and elixirs. No potions, no healing spells.
  6. You must break your ties to oaths and promises, and leave this world free of obligation.
  7. You must forsake material goods. You may not own property or trade in coin.
  8. Your beauty remains with me. You will not be disfigured, only made plain. A face among thousands.
  9. The beasts and plants will recognise you as one who has departed from the natural order.
  10. Your words will carry no sway, for they've all been heard before.
  11. I have need for your skills. You will be a layman in your craft.
  12. You must walk in the footprints of another. You will awaken in a new body.
  13. You must accept that the Chase is on. I am but one face of Death, and others will pursue you and try to bring you back to me.
  14. Your ties to this world will be... reset. To your loved ones, you will be a stranger once more.
  15. You will spend half of your life with me. You will die at sunset and be resurrected at sunrise, each and every day.
  16. I will take your voice, to keep me company in these quiet halls.
  17. You will send the living down to me. When in battle, your enemies must leave the world of the living.
  18. Fiends and celestials will have nought to do with you. You won't be worth their time or their gratitude.
  19. Another life must be taken. I choose...
  20. Another life must be taken. You must choose between...

Wednesday, January 1, 2020

1d12 Dog Breeds

Feel free to change breed names; most of these are just stand-ins due to a lack of specific world locations.
  1. Ghosthounds. Bred to sniff out ethereal undead. Seeking drive is triggered by the presence of ectoplasm. Sometimes trained alongside tracker dogs to find the source of the spirit's former body.
  2. Shift Trackers. Bred to detect shapechangers. They rely on the scent of mimics and body snatchers to detect their targets, resulting in a culture of heavily perfumed doppelgangers.
  3. Trollhounds. Bred to attack giants, trolls, orcs, and other brutish monsters. Large dogs, similar to Tibetan mastiffs. Variant breeds for hunting or fighting owlbears, yetis etc.
  4. Mongrel Trollhounds. Named mongrels due to the experimental introduction of troll blood into their bloodline. Makes the resulting dogs tougher and gives them minor regenerative properties at the cost of hairlessness and unpredictable behaviour.
  5. Familiar Friend. Small toy-dogs bred specifically to act as familiars. Smart and obedient, but heavily dependent on their owners for validation and company.
  6. Droopy. A breed raised near Shadowfell breaches. Look like grey basset hounds - a common myth is that their skin sags because there's nothing under it but bones and sadness. Often crossbred with ghosthounds.
  7. Steed-hounds. Gnomes and halflings have perfected the breeding of dogs as beasts of burden. These dogs are often docile to the point of tolerating almost anything, making them good family pets if they can continue to be put to work.
  8. Pixie dogs. A small, furry breed kept as a companion. Believed by some to have the passive ability to charm those in their presence, resulting in them being treated more like children or idols than dogs.
  9. Magicanine. Dogs that are exposed to magical energies at birth, resulting in shifts to their physiology. Treat as a regular dog with access to one or more of the following druidcraft, mage hand, prestidigitation, thaumaturgy.
  10. False Magicanine. A regular dog painted different colours to look like a magical dog. Especially cunning conmen may use magic of their own to make the dog glow, levitate, breathe fire etc.
  11. All Seeing Eye Dog. Can only see the future in greyscale.
  12. Veteran-hound. A theraputic breed to help barbarians that wish to let go of their rage. Their senses are highly attunded to their masters' anxiety and tension, allowing them to comfort or distract them before the rage takes over.

For more dogs, check out this reddit post.

Thursday, January 31, 2019

An Alternative Slaad

Ideas presented here are partially adapted from Goblin Punch's slaad post, especially in terms of colour-hierarchy.

Slaadi are the multiverse's antibodies against a universe of pure order, and they look like frogs. Both of these points are equally important.

The true face of chaos.
(photo from Philadelphia Zoo website)
Slaadi are drawn to sources of chaos and unpredictability. They are enraged by stagnation, order, and law. A slaad would get as equally angry over an evenly trimmed lawn as it would over a fully lawful realm. When they find a source of frustration, they seek to change it. They do not destroy it: destruction can come as a result of this change, but the object or person in question must remain in some form post-slaad intervention.

Sometimes the simplest way to change something- or someone- into a more tolerable, unpredictable state is by making the creature of interest into another slaad. Like frogs, slaadi lay jelly-like eggs, which turn into tadpoles and metamorphose into adults. Like non-frogs, slaadi inject their eggs into hosts through their ovipositor-like claws.

Wednesday, November 7, 2018

Firenewt Tables

Like this, but with a sword and riding an ostrich
These tables are in relation to an upcoming post on my personal take on firenewts. They can be used separate from that interpretation though provided that you are alright with using firenewts as a society with a history of militaristic politics, slavery, and fire worship.